MonsterFest DevBlog #2 – I need an illustrator ;_;

17/10/13

Day 17

So I just gave animation another go to see if I could get something I liked, started prototyping ideas in Photoshop and finally came up with a, simple, goblin.

Then came the animation part.

After 2 hours or so of trying to figure out the timeline and layer setup, rotating layers that were rotating in other frames and really, really weird issues with tweening, I’m feeling just a little tired out.

So, if you are or know someone who is looking to create or add to their portfolio, please do let me know. Your/their work will be commercialized and heavily credited.

There may even be profits for them in the future.

I’ll just leave this here:

“rawr. im gonna club ya!”

Random Game Design Tip #1 – Think passively

I find it’s often easier and less time consuming to use what I call “passive” methods instead of more “destructive” methods of coding.

So for example, instead of having a power where your character shoots a ball-like projectile which causes enemies to topple themselves (probably wouldn’t be too hard, if you knew how) you could have it do damage to them while passing through each of them, instead of using collision.

Don’t let this deter you from trying things out or making whatever you want, of course. However, if you’re short on time and costs are piling up, it’ll most probably be easier to code and use a lot less CPU resources too.

MonsterFest – DevBlog #1

13/10/13
Day 14

Hello there!

I saw another devblog somewhere and thought it seemed like a cool idea so I decided to make my own!

So I’ve been developing a monster-themed shoot-em-up with RPG elements for around 2 weeks now and I’ve gotten pretty far.

The main gameplay is done and now I’m just adding the RPG elements, making sure the HUD and everything works and working on menus in between.

It’s amazing what I have done within 2 weeks compared to my first app which took around 4 months using Lua in another 2D mobile SDK I was learning. (there were some minor setbacks).

Anyway, some screenies!

Here’s what I’ve accomplished so far(Thanks again to everyone who answered any questions I had!):

MonsterFest early development screenshot

“Dem grey orcs”

So as you can see, I’ve got my ugly grey orc placeholders spawning from each side and all my variables are running fine.

Each orc has it’s own HP bar which decreases in width when hit by the character(who currently has a pistol).

With intentions to have multiple characters available, I’m developing with that in mind and used an array for my character sheet to hold each of their values e.g. xp, mana, hp, power which can be upgraded with stat points(speaking of which, I completely forgot to add those to my array…), gained by leveling up or through other modes which will come along later.

The game is inspired by the 3D Tower Defense/RTS games, Dungeon Defenders and Orcs Must Die! 2 but will have more emphasis on character, weapons and the monsters themselves. I may even add a story.

It’s becoming increasingly clear to me that game development is indeed a lengthy and can be costly process but in the end, I can tell, it’s certainly worth it.

Welcome to my blog.

Hello there!

This is a blog for me to vent my thoughts and perhaps share a few tips on aspects of media I’m at least somewhat knowledgeable of.

 

About Me:

I’m just a 17 year old game designer who loves media, produces music and designs stuff sometimes. Currently living in the UK, England where the sayings about our weather is true – it sometimes gets hot in autumn/winter but snows in spring… it’s pretty wacky at times.

Programming background:

I have 6 months of experience with Lua programming in which I used Corona SDK to make this lil’ thing. But due to platform limitations I’ve decided to switch to Construct 2 which is another powerful 2D game engine which runs on HTML5. Despite this, it requires no coding and works using it’s own event system.

Music background:

It’ll be nearly a year or two since I first dabbled in FL Studio.  I like to think that I’ve come quite far and learned a great deal of new things during this time. With my newfound love of ambient, chillout tunes I’m focusing on creating my own while developing a unique style I can be proud of.

And the design background:

Adobe Photoshop has been my primary design studio for the past 5-6 years or so… it seems like it was much shorter than that but my previous love was with Adobe Fireworks CS4. For some reason I just didn’t understand how to work Photoshop and Fireworks seemed more straight-forward with it’s tools. But with time and internet popularity, I stuck at it and learned of the beauty that is the Pen tool!

With my current game in progress, I’ve noticed however that Photoshop might just not cut this time around for the style of sprites I want to create. Hopefully Adobe Illustrator can help me there. (It feels like Photoshop all over again…)

 

Anywho, I’m in the process of setting up an organisation for others interested in media and it’s focus is on music, programming and design with an emphasis on community and openness. You can find the site & forums here: http://auqamedia.com/

 

Specs:

Making music with: FL Studio 10

Creating games with: Construct 2

Designing with: Adobe Photoshop CS5

 

Wana get in touch?

Twitter: https://twitter.com/twintailsmusic

YouTube: http://www.youtube.com/twintailsmusic